Character Animator
Brandon Kisereu
Demo Reel
Modeling and Texturing
This was a 10 week project I did for my Look development class at Gnomon. I learned a lot of different techniques while creating this. Sculpted in zbrush, and textured in substance painter. I used xgen for the fur and megascans for the plants. I rendered it in vray and composited it in nuke. Concept by Julia Blattman. | This is a 10 week project I did for a texturing class at Gnomon. I modeled it in Maya and textured it in Mari. Composited in Nuke.Based on a Goro Fujita concept. | This was a 10 week project I made for my Digital Sets class at Gnomon. It's based off of a concept by Jordan Grimmer. I had a lot of fun doing this and learned a lot in the process. I used Megascans and Mari to texture and V-ray to render. |
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About Me
Hello! I am a Los Angeles based 3D Character Animator with a passion to work in the animation industry. Through my studies in animation, I have learned to translate movement into a believable story that captivates the viewer and I look forward to the opportunity to further pursue my passions.
I was born in the suburbs of Chicago. As a kid I loved movies and animation. I knew I wanted to be an animator ever since High School where I started taking my first art classes, learning the basics of design. After High School, I went to college at Flashpoint Chicago in the fall of 2014 for animation. After a year, I attended Gnomon School of VFX, Games, and Animation. It was at Gnomon that I furthered my journey to become a professional in the 3D industry. I learned 3D animation, modeling, texturing, lighting and compositing from teachers that are working professionals. I graduated in September of 2019 with a Bachelors of Fine Arts in Digital Production.